Running Dead, second scenery (WIP)

I’m working on the second scenery for Running Dead. The player will “leave” the city and run through the countryside. The game uses several unique blocks to construct a continuum environment, new blocks are placed in scene along the player path. It’s imperceptive to the player, but the sensation is that the scenery is linear and the result is an endless world.

Here an example of a bridge block. I’m using a very simple script to animate the texture along UV to create a moving water to the river. Something like that: *C#

renderer.material.mainTextureOffset = new Vector2(renderer.material.mainTextureOffset.x+speed, 0f);

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