Running Dead, second scenery (WIP)

I’m working on the second scenery for Running Dead. The player will “leave” the city and run through the countryside. The game uses several unique blocks to construct a continuum environment, new blocks are placed in scene along the player path. It’s imperceptive to the player, but the sensation is that the scenery is linear and the result is an endless world.
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Leal Arts new website

Today I was working on a new layout for Leal Arts website. I didn’t like the old one – too “blog-like” for my taste. Check this out: www.lealarts.com

10
Oct 2012
AUTHOR Cleverson Leal
CATEGORY

News

COMMENTS No Comments

Leal Arts

 

From now on, all my games will be released by the brand Leal Arts.

25
Jul 2012
AUTHOR Cleverson Leal
CATEGORY

Game, Leal Arts, News

COMMENTS No Comments

New game coming soon!

My new game is ready to be released!

Running Dead
The town is overrun by the Running Dead, and you’re the only survivor. Choose your path, kill the zombies in your way and run from the ones chasing you! Never stop or they’ll catch you!
How far will you go? How long can you survive?

25
Jul 2012
AUTHOR Cleverson Leal
CATEGORY

3D, Game, News, Running Dead

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Finally!

After several months, finally I release Rescue City for iPad (iPad Edition). The game has bigger levels designed to take advantage of the big screen.

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15
Feb 2012
AUTHOR Cleverson Leal
CATEGORY

Game, News, Rescue City

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RC – iPad / Work in Progress

After updated a lot of interface items, it’s time to create every single level again. Bigger levels will let the game more strategic on the iPad.

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TOP #1 in Brazil

Rescue City TOP #1 overall in Brazil. Thank you very much guys!

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08
Nov 2011
AUTHOR Cleverson Leal
CATEGORY

Game, News, Rescue City

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Players from UK

What some players are talking about Rescue City in United Kingdom:

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02
Nov 2011
AUTHOR Cleverson Leal
CATEGORY

Game, News, Rescue City

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Rescue City for iPad

Time to return to work and start converting the iPhone project to iPad. If Rescue City was 3D I think this task would be easier, but as it is a 2D game that requires all the arts in the right size, I need to recreate them. (fortunately I have all the images in high res, probably it can support an iPad retina someday). My first idea was to simply copy the entire XCode project to another folder and rename it to a new name, but it does not work like that. All links to the new project and references still pointing to the iPhone project, the smartest way is to right click the Xcode target, then “Duplicate and Transition to iPad”, so the XCode automatically duplicates the info.plist and makes the necessary adjustments, and it also duplicate the resources folder.

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01
Nov 2011
AUTHOR Cleverson Leal
CATEGORY

Game, News, Rescue City

COMMENTS No Comments

Rescue City: Prologue

Well, I’ve decided to keep a blog to tell a little about my experience with games and also for sharing some useful informations about developing games. To be honest I don’t have a lot to say, I’m not a professional programmer neither a professional developer, I mean, I’m using the “professional” term here to define those who work with that every day. I work with 3D, doing visual effects for television advertises: www.msleal.com. Developing games is what I’ve been working on in my spare time.

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